![]() ![]() However, as we've seen time and again, reproducing an original game on a different architecture can reveal unforeseen challenges, resulting in a poor conversion. Of course, by the time the Xbox 360 launched, Quake 2 was already eight years old and not exactly an impressive technical showcase, so the undoubted quality of the console port may not seem like a huge achievement. ![]() The Xbox 360 conversion of Quake 2 was released exclusively as a bonus disc packaged with the horrific Quake 4, and we were impressed by what we found: an optimised 1080p, 60 frames per second rendition of the classic id shooter, released at a time when the console itself was physically incapable of producing a full HD output - which may explain why its charms were overlooked at the time.Ĭoded predominantly by id (now Nvidia) programmer Brian Harris, Quake 2 for Xbox 360 started life as a simple conversion, more than likely a minor project that allowed id to test the waters on what was then 'next-gen' console development. The game? Quake 2.ĭuring a recent binge on retro games, we found ourselves marvelling at various console conversions of classic id shooters. Looking back, Sony Santa Monica's brilliant God of War Collection in 2009 was clearly the catalyst for this new trend, but the reality is that id Software produced a remarkable 1080p60 HD remaster that shipped at launch alongside the Xbox 360 four years prior. Over the past few years the high-definition remaster has become a popular way to enjoy classic games, using more powerful hardware to deliver an enhanced, higher performance experience. The new DF Retro episode is embedded below and it offers a nice opportunity to revisit the story of the first console HD remaster - a 1080p60 presentation designed for a console that initially couldn't even output a full HD 60Hz signal. I would love for a new Quake and to expand on the story of the Strogg invasion and not be just another arena deathmatch game.Editor's note: We originally published this story in February 2015, but today, Digital Foundry Retro rolls out a new Quake 2 episode, featuring an extended look at the PC original, along with analysis of the original PlayStation, N64 and unofficial Dreamcast versions - in addition to the Xbox 360 port this article focuses on. It was the first Quake game with a congruent storyline and level design. Quake 2 was the definitive single player Quake game. Quake and the Strogg and that storyline didn't manifest until Quake 2 came along. Due to the amount of time spent doing this they needed to ship something so they implemented the idea of Slipgates to tie the levels together.I mean the story is literally like 4 sentences long and is contained in a notepad text file on the disc lmao. You basically had two groups of people working on two very different games. This is why in some levels you have industrial military complex's and in other levels you have medieval Lovecraftian inspired monsters. and others on the team wanted a more futuristic sci-fi fps with a strong deathmatch presence. He also wanted it to a a massive multiplayer game. wanted a more medieval first person action RPG. Quake has a lot of problems in its initial development. The Quake we got was not the Quake that was intended at all, not by any stretch. There are a few devs that roam this reddit. Topic for newbies in QC (guides, tutorials, tips)ĭownload the Game! Welcome to Quake Champions Reddit! Please refer to our rules located on the sidebar.Quake Discords (all regions, pickups, tournaments, casual).
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